The software itself is presented in a cliche Hollywood-hacker style. However, if you act like a professional and make all your moves carefully there is little chance of getting caught unless you make a big mistake (like forgetting to delete your connection logs at InterNIC). Some hacks can get very intense if you like to play loose and cut corners. You need to finish your job and terminate the connection before the beeping flatlines. While you are hacking, the trace tracker beeps at you with increasing intensity as the security programs are trying trace your location. In the game, you need to purchase software programs (firewall bypasses, decrypters, trace trackers, you know hacker things) as well as upgrade your computer’s hardware. You choose to perform different jobs such as: As one of those nerds, you work for a company called UpLink which acts as sort of an Craigslist-style bulletin board for hacker jobs. UpLink takes place in the (future) year 2010 in a world where corporate cyber-espionage is a career path for many computer nerds. Finally I have a good reason to expose people to it! Not because of the graphics and not even because of the gameplay but because this game really made me feel like a hacker. I have been meaning to write about this game for a long time because it is easily in my top ten favorite games of all time. It wasn’t until UpLink was announced for iPad that I realized I missed the absolute best example of “outsmarting the game” that exists. I struggled to think of games that included this innovation, only caming up with Dungeon Master’s original spell system and Portal’s clever puzzles. In reality the developers fully intended the player to break the game as part of the natural learning experience. This is a rarely-realized gameplay mechanic in which the player thinks they have discovered something in a game that the developers did not intend them to find. I wrote an article not too long ago about games that make you feel as though you have outsmarted them.
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